In services where users may contribute content, or provide the system with account or profile information, the information is only valuable if relevant and accurate. For controllers providing this service (or product), worthless information does not typically generate income or future participation. Without consistent usage, a service becomes less popular and eventually may run at loss. This is particularly true in socially oriented services. To keep the service working, it is crucial that its users maintain content. Users however, might not feel inclined to do so. Keeping content up to date, or adding it in the first place, requires effort, and in some cases an acceptance of privacy risk.
Users do not necessarily want to provide and maintain content, they need a motivation to do so. Without this, a service will not flourish.
Not all users will be equally motivated, so the service may not receive contribution at the level required to keep the service competitive. Furthermore, some users might not contribute at all. Thus, it is difficult to maintain Reciprocity.
- A service that depends on information flow requires a continuous feed of user activity.
- If users are not motivated they likely will not continue to contribute content.
- Some users do not require much motivation, and the use of the service could be enough for them to contribute. But this alone is insufficient for most services to run.
Provide users with different kinds of benefits when they contribute or maintain content for the service and make sure they do so consensually.
Depending on the kind of service that is provided, different benefits could be considered: virtual or real currency, use of services, social benefits, and so on.
When using virtual or real currency, the controller should first define how much in value users would receive depending on the contributions. In the case of virtual currency, the places where the currency could be used should be defined.
Regarding use of service, some criteria could be considered non-exhaustively: feedback on content, frequency of contributions, the use of service for a minimum duration, access to a service earlier than others, or use of special features within the service.
When users reach a limit, they could additionally assist with virtual or physical events for learning, meeting people, etc. In virtual scenarios, users could receive attention (feedback) from one another.
- More users will be motivated to provide information, so the service could continue to be competitive.
- It could help to maintain Reciprocity.
- It could be necessary to monitor the quality of the contributions before giving the user benefits.
- Consent will not be genuine if users are coerced into providing their personal data. An example of this is the sunk cost fallacy. As the user builds emotional investment, the controller has more power over them. A service which was once available freely, or anonymously, can push users into accepting terms they do not truly consent to. When using this pattern it is important to make sure that Lawful Consent is also used.
YouTube financial retribution. Dropbox increasing storage programs. Local guides for Google Maps. Likes, comments, followers in Facebook, Instagram.
T. Schümmer, “The Public Privacy – Patterns for Filtering Personal Information in Collaborative Systems,” in Proceedings of CHI workshop on Human-Computer-Human-Interaction Patterns, 2004.